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Unit 1
Vectors
Topics Covered:
A vector is a directed line segment - a line with an arrow head at the end indicating a direction

When writing a vector we place an arrow on top of the symbol to distinguish it from its scalar counterpart.
The symbol for displacement is
Adding Vectors
A. Collinear Vectors:
These are vectors that are found along the same line of
action: East - West or North - South.
When adding collinear vectors one must ensure that they
are all pointing in the same direction by reversing the direction of one or more
and changing the sign in front of the magnitude of the vector.
Example: Mr. Forget drives 5.0 km East from home to a gas station and then back West to the local bakery for another 2.0 km. What is Mr.. Forgets' total displacement?
Solution:
(Here I have omitted the arrows on top of
d1
and d2 for ease of editing but keep in mind that they are
vectors. I will use "bold" characters instead of arrows to represent vectors.)
Given:
d1 = 5.0 km [E]
d2 = 2.0 km [E] = -2.0 km [W]
Find: dt
Solution: dt =
d1
+ d2 = 5.0 km [E] + (-2.0 km [W] ) = 3.0 km [E]
Please note that the total distance is still 7.0 km.
B. Non-Collinear Vectors
When vectors are in the same plane (but not along the same line of action) they can be added using three different methods:
The general rule for adding vectors regardless of the method is:
"add vectors from tail to head".
This means that the resultant
VT in the following
illustration is the sum of the vectors V1
and V2 and
is drawn from the tail of the first vector (V1) to the head of the last vector
(V2). 
Standard Vector
Direction
Note that VT is in a direction other that the standard
North-South-East-West directions. To report this type of vector direction we
make use of the nautical directional system (the compass). The diagram below demonstrates how to report a vector direction
properly using standard format. The vector
has direction
600 East of North (or 300 North of East) and a magnitude
of 10 m. In other words, to draw this vector using a protractor and a
ruler, we started measuring 600 from the North position and we moved
towards the East position. In standard notation we report vector d as:
= 10 m
[N600E].
Note: we can also report this vector as
= 10 m [E300N].

Method 1. Graphical Technique.
This technique requires very good accuracy when drawing vectors and proper scaling to get precise results..
Step by step approach:
Example:
A pigeon flies 5 km [N300E], then 2.5 km [E400S]. Calculate its final displacement.
Solution:
Step 1 - set a scale -- scale = 1cm = 1 km
therefore: a = 5 cm [N300E],
and b = 2.5 cm [E400S].
Step 2 - draw vectors a and b
to scale
Step 3 - join the tail of vector a to the head
of vector b to find the resultant vector
c.
Step 4 - measure resultant vector b using a
ruler and convert to real-time units using your scale.
Step 5 - use a protractor to measure and report the direction of resultant
vector c.
Step 6 - Conclusion - The final displacement of the pigeon is
c = 5.2 km [E300N]
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Figure 1 - Steps 1 to 4 |
Figure 2 - Steps 5 & 6 |
Method 2. Mathematical
A. Sine-Cosine Law
i) Review
A) Pythagoras's Theorem & Trigonometry
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C2 = A2 + B2 This formula can only be used in right angle triangles. In other words, it can be used only when vector A is perpendicular to vector B |
| The three basic trigonometric identities that
can be derived from a right angle triangle whose included angle is
q, are:
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B) Sine and Cosine Laws
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This triangle is a generalized isosceles triangle where none
of the sides are perpendicular to one another. Note that we use lower case
letters to represent the sides of the triangle and upper case letters to
represent the included angles. For triangles that are NOT right-angle triangles we can use modified trigonometric laws: The sine Law The Cosine Law |
Example: What was the total displacement of a balloon that flew 7 km [NE] and then encountered a wind that displaced it 3 km [S]. Use the sine/cosine laws to solve this problem.
Solution:
We start with a quick sketch
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2. Apply the Sine Law to find the value of the angle q
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B. Components
(click here to go to detailed notes using vector components)